HDR is not a concept that is just a fad or some crazy idea that only
the highest end professionals ever have to think about, but rather
something that will change everything from how you take pictures with
your family camera to the way that the Hubble Telescope takes pictures
of our sun.
Taking a simple observation of how light looks in the world
around us, one will notice that there are areas that are too bright for
the eye to look at like the sun, and areas that are too dark to see.
This is referred to as RANGE of light (also referred to as luminance)
which is visible to the human eye. The human eye can see a range of
approx. 10,000:1 but this range can adapt over a 1,000,000:1 range (walking
outside, eyes slowly adjust so one can see better at those
luminance levels). This is where we are presented with a problem.
Currently our monitors,
cameras and TV's have very limited range, approx. 100:1, which is 1/100
of what we can see. As a result of this limitation, file formats were
created to work with limited mediums such as Windows Bitmap.
Original JPEG and TIFF images could only encode a limited brightness range of 0-255 (i.e. the brightest point
of only 255 times as bright as the darkest point). After 30 years the
move has finally been made, for both JPEG and TIFF file formats to now support higher and broader color depths.
You may think to yourself, is why would I need anything
more if you can't see it on a screen or capture it with your camera.
This is where we need to explain. In the world of
computers a
BYTE is limited to values between 0 - 255, so let's say you store all
your image information as BYTES and you brighten your image by 20 value
points, any value that was greater than 235 now becomes 255 and all the
detail that was stored between 235 - 255 is now lost. So if the same image was darkened by 20
points the image would make any value that was 255 equal to 235 (rather
than a range of values between 235 and 255). This always leaves your
image with a contrast reduction effect.
To work around this, the HDR (High Dynamic Range)
process was developed. High dynamic range image files are special formats that accurately
encode the extreme luminance of very dark and very light areas of the
scene without any visible data loss. HDR images address two issues, the first is that it can now store values ranging
from 1x10exp(+/-37) and the second is that the range is so large that
programmers never have to clamp the values of their image to a fixed max
value such as 255. So by using the example above if the value was increased and then
decreased by 20 points the original values would be restored leaving the
image unchanged. This sort of editing is referred to as "Non-Destructive", since any change can be reversed without data loss.
HDR images are normally created using digital cameras that can record
different exposure levels (some cameras even come with Auto-Bracketing), so that they can be combined later to make a
very detailed images storing data for both very dark and bright areas.
This leaves the user with all the control to decide the look of the
final result.
Artizen HDR Presently Supports several HDR File Formats:
- *.HDR (High Dynamic Range)
- *.PFM (Portable Float Map 32bit)
- *.TIFF LogLUV
- *.EXR (ILM file format a.k.a OpenEXR)
- *.ATX (Artizen eXtension 8bit, 16bit and 32bit)
- *.ARTI (Artizen File Format 8bit, 16bit and 32bit)
- *.PSD (Photoshop File Format 8bit, 16bit and 32bit)