To begin this tutorial it is assumed that
you have a basic understanding of what HDR images are and their
importance as well as a basic understanding of how to use Tone-Mapping
Operators in Artizen. If not, please read What is
HDR tutorial and Using Tone-Mapping
Operators
The benefits of this operator is that Lock06 gets the speed
of Display but with the Local functionality of Cipher without any of the
possible pitfalls of Cipher. One example of this is that when setting
the Halos option in Cipher to -1.0, it can sometimes produce very flat
results. Lock06 as shown below has the Halo option set to -0.5.

pre-tone mapped hdr from Sachform Technology HDRIbase
vol. 3
A common and simple approach to applying the Lock06 operator usually
begins with setting the Strength value to approx. 0.2. Once this has been
done, there may still be some overly bright areas left. These can be
reduced by using the Highlights slider, but avoid over reducing the
Highlights as this could result in gray areas where white is
expected. At times this could be intended when used in conjunction with
Contrast, which will restore the gray areas back to white. The final step
is usually working with the Saturation option, which helps boost any dull
colors or helps create a more dramatic scene.
PreGamma: The majority of time this option doesn't need to be
touched, but it comes in very handy when the image the weighs heavily to
the light or dark. This is usually very noticeable in the histogram when
the majority of blue lines lye below the bottom quarter or top quarter of
the histogram. When you increase this value it de-saturates your image and
the reverse when you reduce this value below 1.0.
Brightness: This option controls the overall brightness of the
image and works similarly to a simple brightness color correction
tool. Range (-10 to 10)
Saturation: Saturation boosts the brightness of each individual
color. Range (0.0 to 1.0)
Strength: This option is the master control that determines the
amount of influence Radius, Details and Halos option have on the image. If
Strength is set to 0 than regardless of what Radius, Details and Halos
values are they will not impact on the image produced. 0.2 seems to be a
good initial value. Range (0.0 to
1.0)
Radius: This option controls how sharp/soft the Shadows in your
image is with good initial values being between 0.5 - 1.0. If the value is
set very low the image appears to be flat cause the shadows virtually
disappear and blend into the the surrounding image. Setting this value
very high helps smoothen out the Shadows and Halos so that they blend more
smoothly into the image while preserving the overall contrast of the
image. An important note to make here is that the higher the value the
long this operator will take to process. Range (0.0 to 1.0)
Radiance: Since many tone mapping operators leave your image
rather flat, Lock06 uses this option to help soften the image by
distributing the Radiance. A good initial value is usually about 0.1 and
then increase as needed. Range (0.0 to 1.0)
Halos: This option now allows users to take control of the
halos caused by applying Lock06 to your image. Although at times halos
look rather unnatural they are a common behavior of how nature disperses
light and creates shadows in an area. Good initial values range from -0.5 to
0.5, and
with most images. The trick to this setting is finding the balance between
exposing detail and producing natural shadows. Range (-1.0 to 1.0)
Highlights: This option allows for fine tuning of only the
Highlights in an image. This is usually one of the last options to be
applied and
can be used for fine tuning while watching the histogram. If you need to
increase or reduce this value beyond +/-0.5 you should really consider
bringing this value closer to zero and then increase or decrease the
Brightness value. In other situations where not just the highlights need
to be adjusted the Highlights option in the Levels tool is very
useful. Range (-1.0 to 1.0)
Shadows: This option like the Highlights is for fine tuning only
the Shadows in an image. This option is also one of the last functions
applied to the image and is therefore very easily used in conjunction with
the Histogram. Once again the Shadows option in the Levels tool is
sometimes great to use instead of this option or in conjunction. Range (-1.0 to 1.0)
Midtones: This option controls the entire image as a
whole to help position the majority of image detail in the most visible
way. This option shouldn't even be needed 99.9% of the time
and is primarily suppose to deal with either very dark or bright images
when and the Luminosity, Highlights and Shadows options are unable to
achieve the wanted results. Range (-1.0 to 1.0)